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Creature Codex, by Chris Harris
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Product details
Hardcover: 416 pages
Publisher: Paizo Inc. (October 2, 2018)
Language: English
ISBN-10: 1936781921
ISBN-13: 978-1936781928
Product Dimensions:
8.1 x 1.3 x 10.9 inches
Shipping Weight: 3.2 pounds (View shipping rates and policies)
Average Customer Review:
4.8 out of 5 stars
37 customer reviews
Amazon Best Sellers Rank:
#7,106 in Books (See Top 100 in Books)
I'm a fan of Kobold Press. I think they make high quality RPG materials and as a D&D player/DM, I find their products a great addition to my games. I've been playing D&D since the old AD&D system came out in the 70's. I really got excited when TSR would put out supplements that enhanced our gaming world. WoTC seems to take a slightly different approach. While I love Xanathar's Guide to Everything, Mordenkainen's Tome of Foes, and Volo's Guide to Monsters, these are all multi-faceted books. You get some player options, interesting lore, and often new monsters, but none of these books definitively compares to the likes of a Monster Manual II, Fiend Folio, or Deities & Demigods. I get it, they rely on the massive third party community to do this. This is great. I love the idea of getting great work from other authors, and not just WoTC. But, a lot of this material is PDF only. I really like having the book at the table with me. I still play almost exclusively in an "analog" fashion. AS the DM, I bring my books and binder prepared with tabs and bookmarks for my monsters I'll be using. As the player, I show up with my PHB and character sheet, pencils, dice and that's it. I don't use a laptop, tablet, or phone. I know, PDFs can be printed, but artists worked so hard to make beautiful illustrations, and the editors took their time to meticulously pour over the book so it "looks" like the intended vision that I feel a B&W printout just doesn't do the work justice.So, why all this rambling before truly reviewing this book? Well, that's simple. If you're inclined to like the books like I do, then this will be a very treasured purchase. If you don't really play that way, then it might be a bit of a hefty price to shell out.Th book itself is gorgeous. The size is just lightly larger than the WoTC official books, so It fits on the shelf next to them nicely. The binding is solid and the hardcover is a fine quality with a glossy finish. The pages themselves are a nice heavy weight. This may or may not be to your taste. It means the book is thick and heavy. Compared to the Monster Manual, the page count is higher, but not twice that of the MM. However, the book itself is about twice as thick when you place them side by side on their backs. I like the thick paper. It makes it less likely to tear (my AD&D 2E books where terrible for tearing) and they should hold up for years to come.So, how about the content? Well, if you've purchased, or at least look through the Kobold Press Tome of Beasts, then you'll find a bit of a contrast here. While ToB seemed to have a lot of Fey creatures in it, the CC feels much more diverse. I have both books, and really like both of them, but will probably use the CC more often because I can get some really strange and unexpected creatures my players won't know. The layout of the book is what you'd expect. However, there's a nice addition to the appendices that I find just fantastic. They list all of the monsters in the book by type, CR, and terrain. I love it. When building an encounter as the DM, I can easily look up the terrain section to find what would naturally work with my adventure, then cross reference with the CR and easily find new and exciting foes to challenge the players.A few nitpicks. Some of the art is a little inconsistent. I really enjoy the art in the book, but a few will seem like they are just a little "off" from the design standard. This is an excessively small complaint since I like all of the art work. I'm just adding it here because it's something I noticed. I'll also address the usual complaint about CR. The book has new monsters of all varying levels of difficulty. So, variety isn't an issue. The issue is really the CR system itself. I use it. I think it works pretty well. But, sometimes you can get a situation where a lower CR monster seems way harder when used in actual gameplay (or vice versa). This doesn't really bother me. Maybe because I've had experience with older version that really had no good way to demonstrating to the DM or the players how deadly an encounter might be. I feel the DM should be able to creatively adjust "on the fly" if the challenge needs to go up or down. I also like to keep in mind that people are all different. The author may have intended a creature to be used a certain way and then indeed the CR would be well set. But, the reader of the book might have another interpretation and play the creature differently, thus wildly affecting the accuracy of the CR. Let's be honest, both Tiamat and the Tarrasque have a CR of 30. Are they really equal? I would argue no. The Tarrasque, while excruciatingly difficult to defeat, can be defeated. Tiamat, on the other hand, really can not. Oh sure, with epic characters and a huge party, yes. But if we're talking a standard party of 4-6 high level players, Tiamat would almost assuredly kill them all (at least if the DM is playing her properly). So, to conclude the CR rant, I find no fault with this book for CR.In summary, this is an fantastic expansion to your list of monsters to use in your 5e campaign. The books is high quality in both substance and production. I highly recommend adding it to your RPG library.
This book is simply an amazing supplement for your inventory of monsters to launch at your players. Ranging anywhere from a human swarm bar brawl, to a ghost dragon, to lich variants, you'll have a wide array of encounters from which to choose. The artwork is great, and the binding solid. This is a must-have for every DM in the 5e world.
The Creature Codex is an excellent product. It's chopped full of kewl monsters and nice illistrations. My top ten faves: 10. Ahuizotl ( semi-aquatic beast from Aztec myth with an awesome tail claw, perfect for pick pocketing or drowning a hapless grappled wizard.) 2. Ahu-Nixta ( it's just kewl ) 3. Alp( a shapeshifting fey empowered by your fears) 4. Eye of the Gods. ( It's an angel.) 5. Arcamag ( it's a magic tick that helps and hurts spell-casters) 6. Arcanaphage( looks like a giant sea slug and eats magic.) 7. Bar Brawl( just some kewl mechanics for a regular hazard that your party might encounter). 8. Exploding Toad ( goblin alchemist make them, they are toads that self- destruct in a burst, adds some interest to goblin encounters.) 9. Keg Golem ( it's a Golem and a beer keg, what every party needs.,) 10. Snow hag( an excellent low level boss monster. Also a hag. She pairs well with Beli and Fraughashar from the Tome of Beast, and ice mephits from the monster manual). Most of the monsters are from preexisting mythologies and there is plenty of preexisting folklore to fill in the gaps were the monster folklore might fill incomplete, and most of the monsters feature interesting game mechanics that can change the way that a character party approach encounters, there are however a few misses: dark folk feel undeveloped, kryt feel a bit empty, and ghost boars are just giant boars with the ability to turn ethereal. Still the book is well worth the investment.
Once again Kobold Press has knocked it out of the park with another great collection of unique monsters to unleash in your games of Dungeons and Dragons. I was a huge fan of the Tome of Beasts for 5th edition, and jumped at the first chance to get my hands on this followup. Contained in this book is 400+ new monsters that will bring a great level of challenge to the table and has the players going "Oooh, what's that thing?"This time around the format is a bit better compared to Tome of Beasts, with the layouts being much more clear and every page having its own monster and information about it, with some beasts getting multiple pages as necessary. Also like the previous entry, this book was made with Kobold Press' Midgard campaign setting in mind, but is in no way tethered to that setting and can be used in nearly any D&D scenario you can think of with little exception.Easily worth the price. Double the size and content of the WoTC Monster Manual and at the same cost +/-. Pick this up if you need to expand your roster to unleash on unsuspecting adventurers.
Perfect follow up to tome of beasts. If you are a DM who loves throwing random monsters at your players, this book has exceptional art and original monsters, as well as NPCs. Worth your money! (Back of the book pictured)
Along with Tome of Beasts, the Creature Codex really opens up the world of D&D beyond the already expansive boundaries of the monsters offered in WoTC's official materials. No matter the environment or setting, this book has plenty to offer to surprise and challenge your players.
Kobold Press is killing it with this and the first Tome of Beasts. They're both huge, filled with beautifully created art, and the monsters have my mind already racing with possibilities to throw at my players.Between this, the first Tome of Beasts, and the DnD 5e Monster Manual, I think I'm set for creatures for the lifetime of 5th edition. (Not that I won't be buying the next one they come out with)
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